Game experiment in progress
Move. Play.
Your body is the controller. An iPhone turns movement into game input—without sending your camera anywhere.
See how Motion works
One phone. No wearable.
The room becomes the controller.
Motion is built around a simple loop: see movement locally, turn it into pose input, and let the game answer immediately.
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iPhone
Sees the movement
The camera stays on the phone.
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Vision
Finds the pose
Only movement data drives the game.
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Game
Answers on screen
Play on the phone or mirror to a TV.
Private by construction
Your camera stays with you.
Motion uses Apple Vision on the iPhone to extract body position. Camera frames are not transmitted or stored. The public page does not ask for camera access, either.
On-device pose extraction
No uploaded camera stream
No account or tracking pixel
Proof, not promise
A real prototype. Not a finished console.
Three game modes, an iPhone host, and local pose input.
The app compiles, launches, and renders in the iOS simulator.
Physical-iPhone tracking, mirroring, and recording validation.
After the physical-iPhone pass—not before the proof.
For people curious about new ways to play.
Motion is not downloadable yet, and this website is not the game. It is a public window into an experiment: can a phone turn the space in front of your screen into a game controller?
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